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Trainer sprites can be stored in any Rombank.Variable overworld sprite IDs, like Gen 2 has.New more flexible (and more readable) format for giving trainers' Pokémon custom movesets.Trainers can have individually assigned DVs for certain Pokemon, ie Lance has a shiny Dragonite.Trainer classes do not all have the same DVs.Trainer sprite and AI no longer forced to be the same for every trainer within a class.Pokémon IDs sorted by Pokédex Number internally.These are probably only interesting to people wanting to use this as a baserom Shiny Pokémon (same chances as Polished Crystal v2).
Item Descriptions in Mart and bag menus.Smarter AI for Boss trainers (Normal Patch) or All Trainers (Hard Patch).
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Offline Wonder Trade (Similar to Pokémon Christmas). Navel Rock, Faraway Island, and Southern Island from Pokémon Emerald are all included. Ability to use Headbutt outside of Battle, like GSC or HGSS. HM Moves usable without manually selecting them from the party menu. EXP Share functions like Gen 6 (But is NOT given at the start of the game). Option to choose (during the intro) how traded Pokémon behave. Berry Trees (working off of a step counter). Updated move pools for all Pokémon, inspired by XY/ORAS (not exact). Several new moves from newer generations. Replaced audio engine with Pokémon Crystal's. These are notable features which have been added
Substitute no longer kills the user if they have exactly 25% HP. Mirror Move/Partial Trapping move desync glitch fixed. Defense cannot become 0 after stat scaling. Fixed Reflect/Lightscreen stat overflow bug. No more permanent invincibility if fully paralyzed/hurt by confusion while using Dig or Fly. No healing moves failing on 255 or 511 HP. Fixed Psywave desync glitch in link battles. Sleep moves do not ignore accuracy and other status conditions when opponent needs to recharge. Dual-Type Pokemon do not display an incorrect message if hit by a move that is Super Effective against one type and Not Very Effective against the other. Breaking a substitute doesn't negate HyperBeam, SelfDestruct/Explosion effects. Defeating a Pokémon does not negate the need for HyperBeam to recharge. Player turns to face an enemy trainer, like in every game except Red and FireRed. Changed Struggle to be ?-Type so nothing can be immune to it. Fixed the bug where Item Evolutions can happen accidentally by level-up. No NPCs making impossible claims about Pokémon evolving. Not necessarily a bug, but Old Rod can catch more than just Magikarp. Pokémon can be assigned to learn more than one move per level. Pokémon do not skip learning a move if they gain enough EXP to skip over that level. No more "Gen 1 Missing" (aka 100% Accuracy moves no longer accidentally have a 1/256 chance of missing). Swift can no longer hit during the "invulnerable" turn of an attack. Fixed-Damage moves no longer ignore type immunity. All attacks should have their Gen 6 typing and Base Power, almost all have Gen 6 effect. Counter can hit any Physical attack, not just any Normal or Fighting attack. POKEMON CRYSTAL EMULATOR BLISSEY CHEAT CODE
Critical Hit and Focus Energy code ported from Pokémon Crystal. Waking up does not waste your entire turn. Frozen Pokémon can thaw naturally, or if they use a move that thaws the user as part of its effect. These are notable bugs from original Red that have been fixed Since new Pokémon have been added and internal ID numbers sorted differently from Gen 1, it is not yet known what this will do to connectivity with vanilla games.
As of right now, whether or not the game will allow accurate trading between vanilla games is uncertain. However, trading and battling have not been removed. There have been a few changes along the way, and there will be a few additional areas both in the normal course of the game and the post-game, but thse won't get in the way of the original story.Īll Pokémon will be obtainable without the need to trade with other players. At it's core, Red++ is still the original Gen 1 story.